Breakfast Topic: Where will your character rest for the last time?

Back in the era when playing an MMO was an all-or-nothing proposition, choosing a final logout location could be an emotionally overwrought event. Today, however, players drop in and out of games with regularity. We may skip patches or even expansions that don’t particularly appeal to us. We may temporarily step out of Azeroth to focus on real-world goals. We may fall out of love with a character and pick up an alt, only to return months or even years down the line.
Even so, I confess to remaining sentimental about where I log out before an extended (or final) absence. I can still tell you exactly where each of my EverQuest characters is camped out, and I’ve bookmarked a couple of YouTube videos that run past those areas so that I can occasionally recapture their spirit even without access to the game. I’m a little less attached to logout spots for my WoW characters simply because I use nearly all of them at one point or another for screenshots or in-game contacts for WoW Insider. After this many screenshots, they’ve ended up scattered across some fairly odd spots.
Where will your main character log out for the very last time? Is it someplace you’ve grown comfortable with over the years? Somewhere representative of that character’s adventures or character? A familiar spot behind the counter of a favorite vendor or banker? Or perhaps, like the screenshot above, somewhere holding a tinge of tragedy?
Filed under: Breakfast Topics
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Breakfast Topic: Where will your character rest for the last time?
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Review of Dawn of the Aspects, part four

What did we know, to date? We knew that the Aspects were empowered by various Titans and charged with watching over the world. But that’s about it — the process of how that empowering came about is by and large a giant unknown and has been for years. What surprises me is just how willing I was to let the origin of the dragonflights slide as something that wasn’t terribly important, in the long run. But when one considers that their origin appears to be tied to the fate of Tyr, it suddenly bears far more interesting implications.

But let’s go back and think, for a moment, about what we do know. We know that Galakrond is supposedly the progenitor of all dragonkind. We know that he died in Northrend, and his skeleton was of incredible interest to the Lich King back in Wrath — the Lich King was attempting to resurrect the skeleton into what would presumably be the world’s largest frost wyrm. We know that the Aspects and dragonflights were empowered by the Titans to watch over and protect Azeroth — to prevent the Hour of Twilight from coming to pass, supposedly. And we know with absolute certainty that the location and fate of the Keeper Tyr, namesake of Tyr’s Hand, has been a mystery since the days of vanilla WoW.
Now let’s go back to Dawn of the Aspects. For all of his brief appearance in part three of Dawn of the Aspects, Tyr has taken a much more decisive and active role in part four. The Titans, supposedly the creatures that empowered the Aspects and the dragonflights and gave them their mysterious charge, are completely absent. As for Galakrond — the threat that Galakrond poses to dragonkind, and even more so to the rest of the world, seems to be expanding in just as much scope as Galakrond himself.
What I tend to forget while I’m reading this novel is that all of the events are taking place long, long before Azeroth became what it is today. Before the Sundering, even — which means that the continents are still merged, and have not yet split into the configuration we’re far more familiar with. And that seems to be the most trying aspect (no pun intended) of Dawn of the Aspects — the act of trying to reconcile Kalecgos’ dizzying visions with actual history, and placing them in the actual timeline of Warcraft.

And perhaps that’s a testament to Knaak’s writing, in its own way. I find myself so concerned with the story and caught up in it while I am reading that I really don’t think to ask any of these questions until I’ve put the book down and given myself an hour or two to think before going back to the material. Oddly enough, all of the facts that we know about dragonkind are, in their own way, true — it’s just the methods in which they are true that have been disguised and changed over the years. The artifact that Kalecgos has found is finally filling in all of those details, and it seems to be either a secret that the Aspects have kept to themselves, or something that they’ve simply forgotten over history.
What I tend to forget is exactly how old the dragonflights and the Aspects are. They’re older than almost any race on Azeroth. They pre-date the night elves by who knows how many years — their creation, according to what we know of history, pre-dated even the existence of the Well of Eternity. So there’s a puzzling conundrum to be had in the middle of all of this knowledge — why is Tyr around? We know from Wrath of the Lich King that Tyr was supposedly one of the Watchers present at Ulduar; the Temple of Order was apparently his home.
This is where the confusion comes in. Ulduar was created as the prison of Yogg-Saron. Presumably, this means that it did not have a purpose for existence until after the Old Gods were defeated. If this is the case, then it means that the war between Titan and Old God already occurred — and it also means that Galakrond’s peculiar transformation has nothing to do with the Old Gods or their existence. It may very well have something to do with the Curse of Flesh, but we won’t really know for certain until part five of the story — if part five clears up that particular conundrum at all.

However, given what I’ve seen of Knaak’s multi-part works before, I’m expecting that we’ll see these questions answered. While his first book in the Shadow Wing series, The Dragons of Outland, was ridiculously confusing, the second and final book, Nexus Point, not only answered all questions raised in the first book, but answered many, many questions regarding Malygos and his presence in Wrath of the Lich King as well. Knaak has some tremendous skill at writing material that is a puzzle in and of itself, and neatly wrapping up that puzzle by the end of the story, so I’m not too worried about unanswered questions in the fifth and final installment of Dawn of the Aspects.
As for part four of the series, it’s just as good as any other installment, and in some ways far better. The action is heating up in a significant way, both in and out of Kalecgos’ mad visions of the past. Jaina takes more of a role in part four, but it’s still very much a supporting role. She’s not presented as some sort of master magician that has all the answers, and she definitely doesn’t appear to be leading up to some sort of implausible deus ex machina that will suddenly save the day, which is appreciated.
Instead, the action focuses on Kalecgos, helpless to do anything but watch the story as it plays out before him — and the much more interesting struggles of the proto-drake versions of the Aspects as they contend with what is turning out to be an incredibly major threat. I’ll say again that it seems odd that none of this history was documented or shared by the Aspects, but I suspect we’ll see the reasons for that in part five of the book.
Regardless, my opinion of the series has done nothing but go up as each installment is released. If you’ve been waiting to pick up the series, I’d suggest doing so, particularly if you’re interested in Azeroth’s history or the ultimate fate of Tyr, which I believe we’ll see fully revealed by the book’s end. Dawn of the Aspects part four is available in several different ebook formats for a wonderfully low $1.99. Head to Simon & Schuster to purchase the installment in ebook format — and if you’re looking for a different format for your e-reader, the website has links to several different retailers on their listing page. The fifth and final installment of the book is due out on June 17.
Filed under: Analysis / Opinion, Blizzard, Lore
Source Article from http://wow.joystiq.com/2013/05/24/review-of-dawn-of-the-aspects-part-four/
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What’s the best way to get Lesser Charms of Fortune?

What’s the best way to get Lesser Charms of Fortune every week? Although Blizzard recently reduced the amount of Lesser Charms of Fortune players need each week (by lowering the requirement for the weekly quest Mogu Coins of Fate from 90 charms to 50 charms) we’ve still got to get them somewhere. So what’s the best way?
Prior to patch 5.3, it seemed like everyone was swearing by pet battles. Players were claiming they’d earned hundreds to thousands of Lesser Charms just killing critters in Stormwind. A hotfix eventually nerfed the drop chance for Lesser Charms in lower level pet battles, but higher level pet battles are still rewarding charms to anyone who wants to put in the time. Is it still worth it?
Patch 5.3 has also added a couple of changes to Lesser Charm collection to really mix up the equation. Level 90 creatures that are outdoors in the world now have a chance to drop Lesser Charms of Fortune, while rare spawns in Pandaria and bosses in Battlefield: Barrens are guaranteed to always drop the charms. The result of this? Hordes of players in Northern Barrens farming Lesser Charms off the new Kor’kron mobs there.
This new method works because Lesser Charms of Fortune are a shared drop, so players can farm them in a raid group and take advantage of dynamic mobs spawning (which allows near instant respawns when they’re being killed so quickly). Some players have reported they’re collecting between 300 and 400 Lesser Charms in an hour, and all while simultaneously stacking up additional Kor’kron supplies (e.g. Kor’kron Oil or Kor’Kron Meat) to use for the Battlefield: Barrens weekly quest in future weeks.
And for those of you who don’t like pet battles, and are pretty certain the previously mentioned farming method will be nerfed before the end of the week, there’s always plain old, ordinary dailies. But which ones do you do? At the start of Mists of Pandaria, the answer was pretty obvious (since certain faction’s dailies just gave more coins) but now that we’re three patches into the expansion there are a lot more daily quest hubs to choose from.
If you’re after efficiency, you might try giving this guide from Wowhead user Werich a try. Werich timed the amount of time it took him to complete all the daily areas, and gave each one a rating for how efficient they were for collecting Lesser Charms of Fortune, as well as valor points and gold. The path he recommends for acquiring Lesser Charms of Fortune the fastest might surprise you.
What do you think? Do you have another method of collecting Lesser Charms that you think works best?
Filed under: Analysis / Opinion
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WoW Moviewatch: ROFLMAO!
Enjoy a few moments of silly WoW song. Sorry if it gets stuck in your head all weekend. Then again, it’s better to have in your head that Tik Tok. ROFLMAO!
Filed under: WoW Moviewatch
Source Article from http://wow.joystiq.com/2013/05/24/wow-moviewatch-roflmao/
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Have you done any heroic scenarios?
Ahem. In any case, trade chat has once more filled with calls of “LFM heroic scenarios,” something that hasn’t been seen around these parts in a while. We’re all relearning how difficult it can be to round up a group without the Dungeon Finder around to grease the wheels. So, have any of you managed to successfully corral your groups and get through a heroic scenario or two?
Filed under: Analysis / Opinion, Mists of Pandaria
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Solo the Chess Event with Tikari’s Tricks of the Trade

As an obsessive a big fan of battle pets, I was looking forward to everything patch 5.3 had to offer. Tons of battle pet changes, and the slew of new pets for the Raiding With Leashes II: Attunement Edition all had me especially excited. I zipped through The Eye and Serpentshrine Cavern hunting for the new pets, and emerged victorious with one. Huzzah! But on my way to Karazhan, I realized I’d need to solo the Chess Event to get to Prince Malchezaar, who also drops a pet.
I wiped a few times, but things turned around once I read through an excellent Chess Event soloing guide from WoW blogger Tikari of Tikari’s Tricks of the Trade.
Keep in mind that even with a great plan, the Chess Event is still plagued with RNG issues. But knowing what to expect will hopefully keep your rage at bay.
Tikari lays out a simple set of moves — with diagrams — and priorities to give your king the best chance of surviving, which is the main goal. The event was nerfed to increase the delay between enemy moves, but keep a few tips in mind.
- Move your king, and queen if you can, out of the fire immediately. Fire isn’t a buff!
- Attack the enemy king with your queen, using the Rain of Fire/Poison Cloud ability. Be sure to target the enemy king with the queen’s main attack.
- The Clerics seem to heal the enemy king more than I remember, but I kept them distracted with other pieces.
- Medivh doesn’t cheat as quickly as he did before, so you’ll have time for about four moves before he does so the first time around. Be sure to at least give your king, ideally your queen as well, space to move. I was able to win in the end by moving backward out of fire, drawing the enemy king into it.
Good luck and be sure to check out Tikari’s guide for all the details!
Filed under: Achievements, Raid Guides, Mists of Pandaria
Source Article from http://wow.joystiq.com/2013/05/24/solo-the-chess-event-with-tikaris-tricks-of-the-trade/
Solo the Chess Event with Tikari’s Tricks of the Trade
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Breakfast Topic: Do you read patch notes?

But the question is, do you really read patch notes? The official patch 5.3 notes appeared the day the patch launched, and as someone who processed them for our post on the matter, I am well aware of the sheer magnitude of this document. So the question stands: do you read patch notes? Personally, I do, to an extent. I will look at the general notes, the PvP notes, as well as the notes for raiding, and any class notes that particularly grab my attention. I won’t read the pet battle notes, simply because that’s not a part of the game I regularly engage in. And I wonder, therefore, whether, if there’s a really exciting patch that makes substantial alterations to pet battles, I am missing it all because I just plain don’t read the notes. So how about you? Do you read patch notes? Do you read them selectively? In full? Barely at all? What could Blizzard do with them to better hold your interest?
Filed under: Breakfast Topics
Source Article from http://wow.joystiq.com/2013/05/24/breakfast-topic-do-you-read-patch-notes/
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Deepwind Gorge: Simple strategy guide

What are we supposed to be doing?
Good question. There are three mines, the Goblin mine, the Center mine, and the Pandaren mine. I wrote about this in more detail back when this was still on the PTR, but suffice it to say, for now, that the Horde has a slight advantage in getting to the Goblin mine, while the Alliance has a slight advantage in getting to the Pandaren mine. As a result of that, a strategy that seems to work well enough for random groups is to split your team, sending around half to the Center mine, and half to either the Goblin or Pandaren mine, depending on which faction you’re playing. You will also need to take a few players, depending on your healer numbers, to get the opposite faction’s cart. I’ve been having success with a warrior and a couple of healers as a cart team, but you will need heals at the Center mine, where most of the fighting will take place.
It might just be because this battleground is new right now, and players don’t know exactly what’s going on yet, but so far, the best time to capture the cart has been early on. For maximum effect, you’ll need to wait until the other side has some points, as capturing the cart steals “gold” or points from the opposition, as well as adding to your own total. Naturally, therefore, you will want to prevent the other side capturing your cart.
So, in summary, in order of priority:
- Hold bases, two is plenty.
- Prevent the enemy from capturing your cart.
- Capture the enemy cart.
Carts and their capture
We’ve all seen bases before, this is nothing new, but the carts are a little different. They behave like the orbs in Temple of Kotmogu, they are picked up with a cogwheel click, and will follow you around behind you on a chain, even if you’re a sheep or a frog. There is nothing an enemy player can do to remove the cart from you, apart from killing you.

As far as capturing the cart goes, you need to run it all the way across the map to your base. Yes, that’s right, past the line of three mines, all the way back home. Once the player carrying the cart gets to the cart spawn point in their own base, the cart will capture. The cart itself doesn’t need to get there. What’s more, it does not work like the flags in Warsong, where if the other faction has your cart you can’t capture theirs.
OK, anything else to bear in mind?
First up, don’t defend your cart inside your faction’s base. The cart run is so long that you should be able to stop the cart carrier in the middle area of the map long before they’re able to capture it. Secondly, if the game is looking close, capturing the opposition’s cart will pull their point total down by what looks like 100 points. This could well give you the advantage you need to win the game.
When running the cart, it is a good idea to take it through bases you hold, preferably the side bases, so Goblin or Pandaren. Failing that, if they are in conflict, a great way to run the cart is down the outside wall of the center area.
Filed under: PvP
Source Article from http://wow.joystiq.com/2013/05/23/deepwind-gorge-simple-strategy-guide/
Deepwind Gorge: Simple strategy guide
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Community Blog Topic: What’s wrong with WoW?

We’ve talked a lot recently about what’s right with WoW. Whether it’s the metacommunity, making with the stabby, lore, friends, etc., World of Warcraft keeps us coming back for more. But at the same time, 1.3 million people have left the game since February of this year. WoW still has the most active accounts over all other MMOs at 8.3 million, but people are leaving. Why do you think that is?
Many people complain about the dailies. There are so many and if you are a completionist, your daily to-do list is overwhelming. Others complain about the people. The perceived preponderance of funsuckers in Azeroth can make you not want to log back in, particularly after an unpleasant experience.
Patches have been coming fast and furiously. Do players fall behind and feel like they can never catch up with the latest storylines and content? Or are the class changes so drastic that the character you fell in love with years ago just isn’t the one you’re playing now?
Some tout the age of the game as being a problem. While Blizzard is on the forefront of some gaming mechanics, other aspects of Azeroth are inherited from the early days of MMOs. The graphics for the vanilla races in particular are the most complained about. And rightly so. We get attached to the look of our characters, but upgrades to the classic races are long overdue.
For me, I am overwhelmed by the content that I can’t keep up with, but I like the fact that there is too much to do rather than not enough. I remember just before the Burning Crusade was released doing nothing but grinding rep in Alterac Valley day after day because I had nothing better to do. Not that I didn’t have fun, but a grind is a grind. And I can see the number of dailies seeming like too much of a grind.
I will also let funsuckers get to me more than I should. A bad PUG experience can make me not log in for a couple of days. I can see where people would quit the game over too many unpleasant encounters.
What about you? Why do you think WoW is losing subscribers? Is it a trend, or do you think it’s a momentary lapse and the numbers will rise to eight digits again? What do you think Blizzard can do to keep players from canceling their accounts?
Answer in your blog and post a link in the comments below. Or, if you don’t have a WoW blog, put your opinion in the comments. We will highlight some responses next week.
Filed under: Analysis / Opinion
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WoW Moviewatch: Black Angel
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